Fuudo, is a Japanese esports player specializing in the Street Fighter series. Fuudo entered the fighting game scene in 2005 playing Virtua Fighter 4. He has won various fighting game tournaments, including the World Cyber Games and Evolution Championship Series. In his career, Fuudo has claimed three major titles in three different games, while supporting many up-and-coming communities and events. Fuudo has been described by multiple journalists as the world's best R. Mika player.
Mika is a sprightly, beautiful girl who prides herself on going all out and wowing the crowds with her wrestling moves. Her performances can be a little rough around the edges, but she definitely has the potential to enter the pro circuit. She idolizes Zangief and considers his way of fighting as the ideal route for herself. The mask she wears around her eyes can sometimes make it difficult to tell what Mika is thinking or feeling, but she is very open about her emotions and speaks in a distinctive manner.
Even though Ibuki is a well-trained ninja, she is still a normal teenage girl, and states on several occasions that she finds her ninja garments ugly and her daily training strange. She also has a typical interest in boys; in several of her win quotes in Super Street Fighter IV, she evaluates her opponents based on their looks, behavior, and clothing, as well as their fighting performance. She regards Guy in particular as quite a hunk, though she also complains about his non-traditional ninja garb. Ibuki is also very conscious about her weight, as mentioned in her Street Fighter X Tekken winquote against Bob and her Arcade mode ending in Street Fighter V.
Ryu is a silent, meek, humble, submissive, self-deprecating, and respectful individual; which is often juxtaposed against the light-hearted, fiery persona of his childhood friend, Ken. He wanders the world with the desire for complete mastery of his martial art, and takes both his travels and training seriously. For Ryu, the training and the mastery that comes from the fight are all that he requires for satisfaction, declining the more material trappings of his various accomplishments as a warrior, simply moving on to his next challenge once he is victorious without delay, unless he is offered food or if he wants to converse with his friendly rivals.